Wojciech Jaśkowski

Institute of Computing Science, Poznan University of Technology

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  • About
  • Publications
  • For Students
    • Komunikacja Człowiek-Komputer (sem 5)
    • Metody Inteligencji Sztucznej i Obliczeniowej (sem 1, ISWD)
    • Supervised students
    • Competitions
  • Projects

Projects

  • ViZDoom: a Doom-based AI research platform for reinforcement learning from raw visual information
  • The best-to-date 2048 playing program [paper]
  • 2048 Competition for GECCO 2015
  • The Systematic N-Tuple Network players evolved for Othello League (see the arXiv paper)
  • Hello World Open, Coding World Championships, the code of the winner’s “Need for C” team on Github
  • Temporal Difference Learning of N-Tuple Networks for the Game 2048
  • Performance profiles for WPC-strategies in Othello (Reversi) 
  • Submission for Machines Reassignment Problem for Google EURO/ROADEF Challenge 2012.

Some old projects

  • Proteus
  • Lifetch
  • Ant Wars
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