- ViZDoom: a Doom-based AI research platform for reinforcement learning from raw visual information
- The best-to-date 2048 playing program [paper]
- 2048 Competition for GECCO 2015
- The Systematic N-Tuple Network players evolved for Othello League (see the arXiv paper)
- Hello World Open, Coding World Championships, the code of the winner’s “Need for C” team on Github
- Temporal Difference Learning of N-Tuple Networks for the Game 2048
- Performance profiles for WPC-strategies in Othello (Reversi)
- Submission for Machines Reassignment Problem for Google EURO/ROADEF Challenge 2012.