<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Maciej Komosinski</style></author><author><style face="normal" font="default" size="100%">Adam Rotaru-Varga</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Comparison of different genotype encodings for simulated 3D agents</style></title><secondary-title><style face="normal" font="default" size="100%">Artificial Life Journal</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Body and Brain evol.</style></keyword><keyword><style  face="normal" font="default" size="100%">Genetics</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword><keyword><style  face="normal" font="default" size="100%">Theory</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2001</style></year><pub-dates><date><style  face="normal" font="default" size="100%">Fall</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.framsticks.com/files/common/ComparisonGeneticEncodings3DAgents.pdf</style></url></web-urls></urls><number><style face="normal" font="default" size="100%">4</style></number><publisher><style face="normal" font="default" size="100%">MIT Press</style></publisher><pub-location><style face="normal" font="default" size="100%">Cambridge, MA</style></pub-location><volume><style face="normal" font="default" size="100%">7</style></volume><pages><style face="normal" font="default" size="100%">395–418</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper analyzes the effect of different genetic encodings used for evolving 3D agents with physical morphologies. The complex phenotypes used in such systems often require nontrivial encodings. Different encodings used in Framsticks - a system for evolving 3D agents - are presented. These include a low-level direct mapping and two higher-level encodings: a recurrent and a developmental one. Quantitative results are presented from three simple optimization tasks (active height, passive height, and locomotion speed). The low-level encoding produced solutions of lower fitness than the two higher-level encodings under similar conditions. Results from recurrent and developmental encodings had similar fitness values but displayed qualitative differences. Desirable advantages and some drawbacks of more complex encodings are established.</style></abstract></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors></contributors><titles><title><style face="normal" font="default" size="100%">Taxonomy in Alife. Measures of similarity for complex artificial organisms</style></title><secondary-title><style face="normal" font="default" size="100%">Advances in Artificial Life. Lecture Notes in Artificial Intelligence 2159</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Biology</style></keyword><keyword><style  face="normal" font="default" size="100%">EA</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2001</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.framsticks.com/files/common/Komosinski_TaxonomyAlife_ECAL2001.pdf</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Springer-Verlag</style></publisher><pages><style face="normal" font="default" size="100%">685–694</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors></contributors><titles><title><style face="normal" font="default" size="100%">From Directed to Open-Ended Evolution in a Complex Simulation Model</style></title><secondary-title><style face="normal" font="default" size="100%">Artificial Life VII</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword><keyword><style  face="normal" font="default" size="100%">Theory</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2000</style></year></dates><publisher><style face="normal" font="default" size="100%">MIT Press</style></publisher><pages><style face="normal" font="default" size="100%">293–299</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors></contributors><titles><title><style face="normal" font="default" size="100%">The World of Framsticks: Simulation, Evolution, Interaction</style></title><secondary-title><style face="normal" font="default" size="100%">Virtual Worlds. Lecture Notes in Artificial Intelligence No. 1834</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword><keyword><style  face="normal" font="default" size="100%">Theory</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2000</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.framsticks.com/files/common/Komosinski_FramsticksSimul_VW2000.pdf</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Springer-Verlag</style></publisher><pub-location><style face="normal" font="default" size="100%">Berlin</style></pub-location><pages><style face="normal" font="default" size="100%">214–224</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Maciej Komosinski</style></author><author><style face="normal" font="default" size="100%">Szymon Ulatowski</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Framsticks: sztuczne życie – złożona symulacja stworzeń i ich ewolucji</style></title><secondary-title><style face="normal" font="default" size="100%">Materiały konferencyjne III Krajowej Konferencji Algorytmy Ewolucyjne i Optymalizacja Globalna KAEiOG (Proceedings of the National Conference on Evolutionary Computation and Global Optimization)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AI</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1999</style></year><pub-dates><date><style  face="normal" font="default" size="100%">May</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.framsticks.com/files/common/Komosinski_Framsticks_KAEiOG1999.pdf</style></url></web-urls></urls><pub-location><style face="normal" font="default" size="100%">Potok Złoty</style></pub-location><pages><style face="normal" font="default" size="100%">157–166</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>5</ref-type><contributors></contributors><titles><title><style face="normal" font="default" size="100%">Framsticks: towards a simulation of a nature-like world, creatures and evolution</style></title><secondary-title><style face="normal" font="default" size="100%">Advances in Artificial Life. Lecture Notes in Artificial Intelligence 1674</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Biology</style></keyword><keyword><style  face="normal" font="default" size="100%">EA</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1999</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.framsticks.com/files/common/Komosinski_FramsticksEvol_ECAL1999.pdf</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Springer-Verlag</style></publisher><pages><style face="normal" font="default" size="100%">261–265</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors></contributors><titles><title><style face="normal" font="default" size="100%">Framsticks – Artificial Life</style></title><secondary-title><style face="normal" font="default" size="100%">ECML 98 Demonstration and Poster Papers</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Agents</style></keyword><keyword><style  face="normal" font="default" size="100%">AL</style></keyword><keyword><style  face="normal" font="default" size="100%">Simulation</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">1998</style></year></dates><publisher><style face="normal" font="default" size="100%">Chemnitzer Informatik-Berichte</style></publisher><pub-location><style face="normal" font="default" size="100%">Chemnitz</style></pub-location><pages><style face="normal" font="default" size="100%">7–9</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>